Show the board and the parts for 3 seconds. Freeze. "Pause and solve it." Then show your attempt, fails included, and the fix.
Only 2 pieces. Can you get the water in? Pause and tell me your answer before I show mine.
DWG DND-004 · CREATOR KIT · SHEET 1/1
Drip N Drop is a pegboard gravity puzzle: hang a few parts, tilt them, turn on the water. Your audience calls where the drop lands before it gets there, and anyone can try it from your link in about ten seconds. Here is everything you need to make a video with it.
Vertical 9:16, 1080 × 1920, rendered from the real engine: every bounce is the game's own physics. Use them as they are, stitch them, react to them, or cut them into your own edit.
| clip | length | opening line | works for |
|---|---|---|---|
| The Gauntlet | 15 s | 1 drop. 11 machines. Where does it land? | guess-the-ending, duets |
| Grand Tour | 30 s | Empty board. 11 machines. One drop has to run them all. | build-up, satisfying |
| The Vanishing Drop | 15 s | Watch the drop. It's gone. | "how did it get in there?" |
| Bank Shot | 15 s | The cup is above the tap. Nothing goes up. Right? | trick shots |
| Steam Elevator | 30 s | Water can't climb. As steam it can. | science / TIL |
| Only 2 Pieces | 30 s | Only 2 pieces. Can you get it in? | puzzle challenge, stitches |
| Find the Angle | 15 s | So close. | near-miss, rage bait (friendly) |
| Switchback | 30 s | Sound on. | ASMR, loops |
| The Cascade | 30 s | One switch. Six. 32 drops. | chain reactions |
| Night Shift | 15 s | The lab at 3 a.m. | Halloween, spooky |
Full-resolution clips (1080 × 1920, 60 fps, no watermark) are sent with your code, or on request.
Prefer raw footage? Screen-record the web build: it runs in any modern browser, and the Workshop lets you set up any machine you like.
Formats that fit the game, each with an opening line and a caption you can take as-is. Put your own voice on them: yours will beat ours.
Show the board and the parts for 3 seconds. Freeze. "Pause and solve it." Then show your attempt, fails included, and the fix.
Only 2 pieces. Can you get the water in? Pause and tell me your answer before I show mine.
Run a machine slowly. Pause just before the drop hits something that decides everything (a portal, a switch).
Left or right? Call it before it lands. I got this wrong twice.
Show the near-miss. Move one part one hole. Show it land. The whole video can be under 10 seconds.
It missed by a millimetre. One hole to the left and every drop lands.
No talking. A slow drop down a switchback of beams, then the pour. Loop the end into the start.
Sound on. One drop, six beams, then the pour.
Build something ridiculous in the Workshop, run it once, then post the level code so viewers can beat it.
I built the hardest level I could. The code is in the comments. Beat it and stitch me.
Longer form (YouTube, streams): play a chapter blind and think out loud. The Chapter 4 finale is a good stopping point.
Playing Drip N Drop blind: 10 levels, 11 tools, one very stubborn drop.
Hashtags that match the game: #dripndrop #puzzlegame #physicsgame #satisfying #brainteaser. Please don't give prices or release dates for platforms that aren't out yet: say "play it in your browser" and link the site.
We send each creator a personal code: a Workshop Pass once the Pass is live, and a creator-only cosmetic before that. Your viewers can use the same code, so we can see what your video did and come back with paid work for the videos that land. There's no obligation to post.
A gifted code is a gift, and in the US (FTC) and the UK (ASA / CMA) a gift is a connection your viewers must be told about, even if we never pay you. Paid posts need it even more. Doing it right protects you and us.
Sources: FTC, Disclosures 101 for Social Media Influencers · ASA / CAP, Recognising ads: social media and influencer marketing. This is a summary, not legal advice.
The Workshop has every part with no limits. Anything you build becomes a code your viewers can paste into their own game and play.
Tips: leave a gap the drop almost makes, so it can be solved by a small move; use two or three parts, not ten; and test that it can be solved before you post it.